Blades of the Damned- A Mordheim Narrative Campaign (Week 3)

The Mists!

Demons! Chaos!

The city is coming apart: not only is the violence rampant, but servants of Slannesh and Khorne are prowling the streets, killing at will! The city of the damned is becoming a battleground for the forces of chaos. Time is growing short. 

In the madness, forces are starting to align- you hear rumors of the decadent camps forming in the city, presided over by Lothar von Gottleib. Pit fights, senseless slaughter, and endless battles are instigated by Johan von Gottleib. These groups are coalescing into two factions, each bent on destroying the other. You find yourselves caught in the middle, trying to stay alive. Each venture into the city may be met by a howling demon around any corner. This madness cannot continue.. but there is still so much wyrdstone to be had. 

Your band lays low, planning your next move, when suddenly a purple and red mist pours over the city. This brings an eerie silence- maybe you can use this fog as a cloak to disguise your movements. Your warband tracks down rumors of wyrdstone caches in the city, then sets out under the cover of the mists, seeking to avoid the warring factions and prowling demons. How much longer can your warband survive in this madness? 

Whoa-oaaaa, we’re half way there!

This week our warbands clashed again in the chaos-wracked city of the damned. Mordheim is awash in chaotic energies- the battles of the brothers von Gottleib are spilling into the open. Lothar and Johann want each other’s blood, and are calling upon the powers of chaos to rain down pain upon the other. 

Our players’ warbands are caught in the middle- they’ve invested too much to flee these riches, but haven’t yet amassed the power to make a play for control of the city. 

Through portals throughout the city, chaotic forces belch forth swirling purple and red mists. The warbands ventured forth, using the cover to hit wyrdstone caches. Our battles commence as one warband has reached a find just moments before a pursuing warband- can the defenders rally to hold onto their wyrdstone?

We played a scenario from the Albion setting, adapted back to Mordheim classic, Death in the Mists (https://broheim.net/downloads/scenarios/deathinthemists%2C%20giftofthetruthsayers%2C%20theoghamstones.pdf).

I made a couple modifications- line of sight was 3D6” and you get to roll a LD test on your leader each turn- only if you fail do you roll to wander in the mists. This was meant to make it a smidge easier. Players got special warband experience points (part of the overall level up for warbands) if the Attacker was able to get any wyrdstone they would get XP, and the player with the most wyrdstone would get XP. Otherwise, this was a pretty standard scenario, just tied into our overall theme!

Dungeonbuddy brought some sick dungeon tiles from DnD, which got incorporated onto the graveyard board. In this region, the mist could not penetrate!

The gang assembled three awesome tables, and we got 6 players this week, for 3 1v1 games!

Afatblackcat (Pit Fighters)

Dungeonbuddy (Orc Mob)

Skylar (Skaven)

Rockfist (Dwarves)

Bonespoon (Witch Hunters)

Machkurry (Black Orcs)

Players got a new secret objective, which was rolled on a custom D6 table based on their chosen warband archetype. They could either keep their old one, or sub in the new one.

Game 1: Skylar vs Dungeonbuddy

The Skaven were the defenders, and their spell brought in extra giant rats- sooo many rats! This left skylar with a huge warband deployed in the graveyard. The Orcs arrayed around them, ready to close in from multiple sides. Turn 1, the goblins failed animosity and one henchman ran forward and knifed the other, taking them out of action! This is the third time that has happened to Da Green Mob! Brutal stuff. The goblins pushed in, as archers took fire from the roof at the rats. The troll got locked into combat in the graveyard, unable to break into the center, failing its vomit attack time and time again! The goblins spilled into the crypt below the graveyard, pursuing the skaven’s leader. But before the Skaven leader perished, enough goblins were taken out that they had to rout! The Skaven accomplished their secret cult objective, which required the sacrifice of 4 henchmen to the greater good of their cult (a pretty straightforward one for Skaven)! This pushed the clan Pestilens vermin to Tier 1! They got the bonus Magical Blessings, giving them extra magic prowess (+1 to spellcasting). The battle was fought over the middle bridge, given the victors access to valuable toll income!

Game 2: Rockfist vs Machkurry

The dwarves and black orcs were continuing their ancient grudgematch, fighting over the statue of the count, near the city walls! Rockfist’s dwarves lined up on the city walls as the defenders, joined by their new mercenary ogre (gotten at a discount, due to their control of the Barracks). Machkurry’s black orcs launched through the mists towards the dwarves, the mists shielding them from fire but also blocking their bowshots! As they neared, the ogre stepped forward…

And in a vicious ensuing melee clonked two black orcs to death! One was unfortunately permanently dead (really most sincerely dead) as we found out later. This led to a voluntary rout from the Black Orcs! Rockfist’s dwarves were able to hold the wyrdstone and win the day, and also accomplished their secret mission “The Contract” where they had a separate objective token on a hero that they needed to retain control of for an unnamed client. With this bonus warband XP, the Dwarves hit Tier 1 as well, and they got the upgrade of drug smugglers, giving them access to free drugs! 

Game 3: Bonespoon vs Afatblackcat

In the rich quarter, Van Volsung’s witch hunters squared off against the pit fighters. The witch hunters were the defenders, ensconced in a house in the center of the quarter, crossbows posted up facing into the mist. The pit fighters ran forward, but the troll slayer got lost and confused in the mist and wandered about uselessly! The witch hunters rolled badly for visual range, and were unable to get any serious missile fire off. Seizing the opportunity, the pit fighters charged, with several henchmen led by the Pit King and the Pit Fighter Ogre. They charged in, morningstars swinging… and knocked down a dog and a witch hunter. With that terrible luck, the witch hunters mounted a counter-charge. While the pursuers special ability helped block several of the charges (woof thats a tough one), flagellants engaged the ogre while a pair of dogs took down a pursuer and another flagellant felled the pit king. In return the pit fighters took out the witch hunter who had been knocked down. Reviewing the carnage and down their leader, the pit fighters decided to withdraw (having 7 models is rough going) to fight again another day! After the battle, the pit fighters fell one XP short of reaching Tier 2, while the witch hunters gained 3 warband XP and hit Tier 1- rolling up forbidden knowledge, granting their priest a new skill or spell. In the post game, the witch hunters used their dodgy Mordheim map they were very excited about and spend a lot of money on- it was rather vague, but still let them reroll one die in the exploration phase one time. They rolled a 1, and re-rolled it to get… a 1! Clearly they had been taken advantage of at the Market in Sigmar’s Haven.

With that, the warbands retreat back to their home bases. Playtime is over, things are getting serious in the city of the damned. Will our heroes survive their next encounter?

Standings for our Players’ warbands after week 3:

  • DungeonBuddy’s Orc Mob- Brutes, 1 win, 2 losses, Tier 0, with 2 turf locations
  • AFatBlackCats Pit Fighters- Brutes, 2 wins, 1 loss Tier 1, with 2 turf locations
  • Rockfists Dwarf Treasure Hunters- Smugglers, 2 wins, 1 loss, Tier 1, with 2 turf location
  • Skylar’s Clan Pestilens- Cult, 1 win, 2 losses, Tier 1, with 1 turf locations
  • (By week) Chegg’s Black Orcs- Smugglers, 2 losses, Tier 0, with 1 turf location
  • Bonespoon’s Witch Hunters- Cult, 2 wins, 1 loss, Tier 1, with 2 turf locations
  • MachCurry’s Black Orcs- Brutes, 1 win, 2 losses, Tier 0, with 1 turf location

-BS

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