Mordheim Miscast Tables

For our Mordheim event days, we have introduced a few special rules to give a little themed flair to players’ games. These miscast tables are simple and can be easily incorporated into any Mordheim game. We’ve included a version for traditional Mordheim, the Khemri campaign expansion, Empire in Flames campaign expansion and Lustria campaign expansion. These can all be found at the super helpful site https://broheim.net/campaigns.html. The mysterious Broheim and I were both surprised that we couldn’t find a good example of these in the Town Cryers or Annuals.

Miscast: When a wizard casts a spell and makes a difficulty roll, on a roll of double ones something has gone terribly wrong with the winds of magic. Roll 2D6 and consult the appropriate miscast table. Miscasts do not apply to Sigmarite prayers and similar non-magic abilities – these simply fail as normal.

As with most house rules, agree with your opponent or GM about using these tables in advance! If you’re unsure if one of your spellcasting abilities should trigger miscasts or not and can’t figure it out narratively, roll off with your opponent- if they win you get miscasts!

A few shots of wizards for you from our various Mordheim Days!

Here are the tables! The following are included: 1) Basic Mordheim Table, 2) Khemri Table, 3) Lustria Table, 4) Empire in Flames Table, and 5) an Orc and Goblin table!

Have fun and don’t turn into a chaos spawn!

-BS

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